The problem with interdependency
After taking a look at grouping last week, I wanted to dig a bit deeper into the topic. Let’s take a look at the larger topic that makes grouping feel like a drag: interdependency. Interdependency is when the game tells you, “you must rely on someone else to accomplish something that helps you.” In general, this is frustrating because other people aren’t always dependable. So, let’s look at this from a designer’s point of view. The social fabric I’m making one very big assumption this

